Long Term Water Storage

20170320_170501_LIThe first thing off the shelves in the advent and aftermath of a disruptive event is bottled water. Clean water must be part of your family’s emergency preparedness plans.

Recommendation for drinking and cooking water per person per month:

Drinking: 15 gallons of clean water for drinking per person per month.

Cooking: Freeze-dried food uses 3/4 to 1 cup of water to rehydrate.

Recommended: 7.5 gallons of cooking water per person per month.

Total of drinking and cooking: 22.5 gallons

This is roughly the size: L 22 x W 11 x H 30″

Hygiene: Grey water, not quality drinking water is fine.

Don’t forget drinking water for your pet!

See instructions:  
Long Water Storage

What Makes Smart Devices So Vulnerable in 2017?

reblogged from the German Center for Research and Innovation

The Internet of Things (IoT), Jetsons’ lifestyle is a possible future scenario for many of us. Read our interview on the future of smart homes with Prof. Dr. Elisabeth André, Chair of Human-Centered Multimedia at Augsburg University. Smart homes contain devices designed to connect to the Internet in order to learn about their owners’ habits. The “magic” happens when data that is gathered by the devices is fed back into the software infrastructure. This results in improved accuracy of the device and, in turn, is more convenient for users.

What Makes Smart Devices So Vulnerable in 2017?

PeopleMovers – Moving Communities

 

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Connect, communicate and collaborate to leverage community strengths and advance your mission.

The more leaders and organizations share and work together the stronger they become.

How much does PeopleMovers® cost?

The basic suite of tools on PeopleMovers® are FREE, so everyone can participate.

Our sponsors make this incredible new platform possible. So, on that note, if you would like to find out how you can be a strategic part of our mission as a sponsor, please contact us at:
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PeopleMovers website

How to change your cover photo on PeopleMovers

Review on blog: How Savvy are Your Students?: 7 Fake Websites to Really Test Their Evaluation Skills

It is more than a matter of perspective!

How Savvy are your students? was posted 10 January 2017 by Michele Kirschenbaum.

First, you get a good laugh when reading what these fake websites offer.

Second, you introduce the websites to your students enrolled in your academic research class.

Third, you will hear serious discussions take place about the validity of the bogus claims!

Fourth, you will absolutely spend more time on research, source validation, keeping a research log and Fake news and the spread of misinformation.

Fifth, even when you spend a unit of study on the fake websites; why they are fake; how to spot their “fakeness”  – one student will NOT  be convinced and initiate a long, after class discussion with you!

Here is another interesting article on this phenomena:

“With Facebook, Blogs, and Fake News, Teens Reject Journalistic ‘Objectivity’”
Marchi, Regina. Journal of Communication Inquiry, 2012. doi: 10.1177/0196859912458700.

 

Educational Technology meets Virtual Reality Fiction

The Independent School and College Virtual Reality Interview App Jasmin B. Cowin

Jasmin B. Cowin, Ed.D.

THIS IS FICTITIOUS INVENTION SOLEY FOR MY EDUCATIONAL TECHNOLOGY CLASS

Interviews for Independent Private Schools, Boarding Schools, and colleges are a source of anxiety for applicant students. The primary goals  of this App are diminishing interview anxiety and creating a Virtual World Interview Camp.

All independent schools/colleges feature one universal, critical requirement – the admissions interview, be it by Skype or in person.
Students who apply to an independent school or college for admission are required to meet with an admissions officer in a one-on-one and/or small group setting. Admissions officers view their interactions with prospective students and their families as their number one priority. Schools place extreme value on personal interactions with new families. This Virtual Reality Educational Software program would prepare students for the interviews with Independent schools or colleges.

The function of the App would be Digital Data transformation by “slurping up” public data from around the web, run it through “proprietary school personality detection technology,” and spit out a detailed report on the school’s preferred style of communicating, standard questions, highly desirable student profile, style of teaching, school mottos etc. This app features part oppo research and part algorithmic astrology with the App not only creating a database of personalized standard and complex questions but also building a four-dimensional school/college VR personality profile. Applicants can then enter this four-dimensional world for touch-enable exploration. The App would feature VR sessions which “model” admissions interviews. The VR counselor will create vocabulary matrix for students to practice “Admission vocabulary.” The App would track progress, multi-dimensional and students would receive a Virtual Reality merit badge for every level of completed admission practice. The program will be able to screen/parse school websites and content for proprietary school coaching with personalized answer generation taking into consideration the student’s age and language ability (native-non-native speaker).
The App is designed to work with Oculus’ Touch to deliver the perfect multidimensional gestural and vocal interface simulating an admissions interview

Advanced Grammar and Scratch at EF – Education First by Jasmin B. Cowin

 

Advanced Grammar is a University Preparation (UP) course offered on a rolling basis at the University Preparation Program. The UP program prepares students for successful entry into US Universities and Colleges.

 

Course Description
Advanced Grammar and Scratch: 2 blocks at 80 minutes per week plus 15 minutes/monthly individual conferences.

This course introduces students to Advanced Grammar and Grammar-Based Teaching (GBT) and Scratch, block-based coding with a focus on the concept that the English language consists of predictable patterns of what we see, hear, speak and read. GBT helps learners discover the nature of language where students gain an understanding of Grammar concepts such as subordination and coordination; nouns and adjectives, subjects and verbs, clauses and phrases. Scratch, a block based, free coding program introduces computational and pattern thinking, analyzing subroutines, debugging, working in sequence, and creating unique projects. It is the most accessible tool teaching computational thinking for the modern problem solver. The Scratch component will introduce fundamental concepts of block-based programming, including variables and assignment, sequential execution, selection, repetition, control abstraction, and data organization.

Grammar is important not only for exemplary TOEIC, TOEFL, and SAT scores but also for “native” fluency and expression.

Course Goals
Learning Objectives
By the end of this course, students will be able to:

Think critically and analytically about language, rather than simply memorizing rules and lists
Analyze grammatical structures already studied
Recognize peripheral and borderline cases that are “exceptions to rules.”
Learn the procedures by which one can test one’s own grammatical hypotheses – or guesses – about language
Determine and understand the source of personal language difficulties
Make effective language choices
Parse and/or diagram sentences to prove that use dictates meaning
Identify the class to which a word belongs by using its form and function
Describe and explain a particular element of contemporary English in such a way that it is understandable and accessible to a universal audience by developing an online Scratch game.
Differentiate between the surface and deep structure meanings of word groups and parts of a sentence
Use fundamental concepts of block-based programming, including variables and assignment, sequential execution, selection, repetition, control abstraction, and data organization.
Create a unique Scratch presentation focused on one grammar point

Special Teacher Resources:

Grammar for the REAL classroom

Azar teacher resources

A HANDBOOK FOR CURRICULUM DEVELOPMENT AND TEACHER TRAINING THE LANGUAGE DIMENSION IN ALL SUBJECTS

Code.org curriculum

Conclusion

As a teacher and facilitator, I establish learning communities where we come to learn with each other and from each other in a collaborative process. Collaborative processes give rise to vibrant cultures of growth and development with the result of a harvest of student achievement filled with a growth mindset, mental flexibility, curiosity, risk taking and intrinsic motivation.  My approach to teaching is student-centered with the aim to open the doors of knowledge not only empirically but emotionally as well.  

By integrating Scratch and computational thinking into my Grammar course, I believe students will gain metacognitive process thinking which transcends route learning. Through computational thinking and exposure to Scratch students will learn to think recursively; reformulate a seemingly difficult problem into one which they know how to solve; reduct, embed, transform, and simulate; abstract and decompose by tackling a large complex task.

The notion of “literacy” was originally used to designate the ability to read and write, but its meaning was gradually extended. For example, UNESCO has used a wider definition, redefined by the Programme for International Student Assessment (PISA) Consortium in 2006 (focusing on scientific literacy) to introduce the idea of knowledge use and transfer and its applications to life situations, problem solving, and influencing decision-making processes as an indispensable part of subject competence. This knowledge application is not limited to subject-internal questions and not even to school-related issues, but extends to any future problem in life and any new learning situation.”  

Technology is changing the context of education. Cultivating digital literacy is an important part of any L2 course. In today’s workplace, digital literacy is essential. But teaching and learning should go beyond access to basic tools. Students must learn to apply digital resources to creatively solve problems, produce innovative projects, and enhance communications to prepare for a career in any field. This grammar course encourages a dialogue between technological tools, computational thinking – Scratch and students to achieve grammatical and scientific literacy.

Scientific Literacy  

“is composed of at least three different areas of competence, namely knowledge (linked to language and epistemological competence), action (in terms of learning competence, procedural, communicative and social competence) and evaluation (aesthetic and ethical/moral competence). Based on this understanding of scientific literacy, the notion has developed across all subjects of a basic set of knowledge in a certain domain, of knowledge application, and a willingness to appropriate and follow the logic of each domain respectively. In that perspective, subject literacy becomes part of what is called Bildung in German, because the knowledge, skills, and attitudes, once acquired, can be linked and used in many different ways, while at the same time forming the material basis for individual development. This generalized notion of literacy in all subjects can help us understand the broad scope of what is meant by a “quality education” and particularly the role of language as a constitutive part of subject competence.”

The Experiential Learning Philosophy and authentic learning in a student-centered classroom are the cornerstones of my educational approach.  My primary goals in teaching writing are:  First, increasing students’ metacognitive awareness so that they better understand themselves as learners and enable students to take responsibility for their learning. Second, providing a clear lesson structure with objectives and aims for students. Third, improving students’ understanding of, and ability to use English accurately in speaking, writing and reading. My overarching goal is to develop communicative competence and modern problem-solving skills.