Educational Technology meets Virtual Reality Fiction

The Independent School and College Virtual Reality Interview App Jasmin B. Cowin

Jasmin B. Cowin, Ed.D.


Interviews for Independent Private Schools, Boarding Schools, and colleges are a source of anxiety for applicant students. The primary goals  of this App are diminishing interview anxiety and creating a Virtual World Interview Camp.

All independent schools/colleges feature one universal, critical requirement – the admissions interview, be it by Skype or in person.
Students who apply to an independent school or college for admission are required to meet with an admissions officer in a one-on-one and/or small group setting. Admissions officers view their interactions with prospective students and their families as their number one priority. Schools place extreme value on personal interactions with new families. This Virtual Reality Educational Software program would prepare students for the interviews with Independent schools or colleges.

The function of the App would be Digital Data transformation by “slurping up” public data from around the web, run it through “proprietary school personality detection technology,” and spit out a detailed report on the school’s preferred style of communicating, standard questions, highly desirable student profile, style of teaching, school mottos etc. This app features part oppo research and part algorithmic astrology with the App not only creating a database of personalized standard and complex questions but also building a four-dimensional school/college VR personality profile. Applicants can then enter this four-dimensional world for touch-enable exploration. The App would feature VR sessions which “model” admissions interviews. The VR counselor will create vocabulary matrix for students to practice “Admission vocabulary.” The App would track progress, multi-dimensional and students would receive a Virtual Reality merit badge for every level of completed admission practice. The program will be able to screen/parse school websites and content for proprietary school coaching with personalized answer generation taking into consideration the student’s age and language ability (native-non-native speaker).
The App is designed to work with Oculus’ Touch to deliver the perfect multidimensional gestural and vocal interface simulating an admissions interview

Author: drcowinj

Education is our passport to the future, for tomorrow belongs only to the people who prepare for it today,” determined Malcolm X at the O.A.A.U.’s [Organization of Afro-American Unity] founding forum at the Audubon Ballroom. (June 28, 1964). (X, n.d.) Dr. Jasmin Bey Cowin a Fulbright Scholar, SIT Graduate, completed the Education Policy Fellowship Program (EPFP™) at Columbia University, Teachers College. Dr. Cowin served as the President of the Rotary Club of New York and Assistant Governor for New York State; long-term Chair of the Rotary United Nations International Breakfast meetings; and works as an Assistant Professor at Touro College, Graduate School of Education. Dr. Cowin has over twenty-five years of experience as an educator, tech innovator, entrepreneur, and institutional leader with a focus on equity and access to digital literacy and education in the Sub-Saharan Africa region. Her extensive background in education, administration, not-for-profit leadership, entrepreneurial spirit, and technology innovation provide her with unique skills and vertical networks locally and globally. Dr. Cowin participates fully in the larger world of TESOL academic discipline as elected Vice President and Chair-Elect for the New York State, NYS TESOL organization, for the 2021 conference. Ongoing research, expressed in scholarly contributions to the advancement of knowledge is demonstrated through publications, presentations, and participation in academic conferences, blogging, and other scholarly activities, including public performances and exhibitions at conferences and workshops. Of particular interest to her are The Blockchain of Things and its implications for Higher Education; Current Global Trends in TESOL; Developing Materials and Resources in Teaching English; E-learning; Micro and Macro-Methodologies in TESOL; E-Resources Discovery and Analysis; and Language Acquisition and the Oculus Rift in VR.

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