Accepted Conference Proposal: Simulation-Based Learning Environments for the Twenty-seventh International Conference on Learning July 13 – 15, 2020

Accepted Conference Proposal: Simulation-Based Learning Environments for the Twenty-seventh International Conference on Learning July 13 – 15, 2020. A virtual poster presentation with a focus on epistic game theory.

A virtual poster presentation with a focus on epistic game theory

letter_of_invitation_jasmin-cowin

Online, web-based virtual classroom environments, populated with student avatars, use simulation-based learning to increase teacher candidates’ understanding of the educational needs of diverse learners. The student avatars in simulations are controlled by artificial emotional intelligence software. As intensive web applications, these environments can provide a safe, risk-free virtual space to explore a range of teaching strategies, while offering immediate feedback as a training tool for teacher candidates during interrupted practicum experiences, fully online pedagogy courses and virtual fieldwork experiences.

Keywords: Simulation-Based Learning, Virtual Reality, Artificial Intelligence, Epistic Game Theory, Virtual Teacher Practicum

For whom: Twenty-Seventh International Conference on Learning July 13 – 15, 2020 Universitat de València – Facultat de Magisteri, Av. dels Tarongers, 4, València, Spain

 

Author: drcowinj

As an Assistant Professor & Practicum Coordinator for TESOL and Bilingual Programs at Touro College, Graduate School of Education my focus is on the Responsibility to Touro Students (Teaching), Responsibility to the Discipline (Scholarship), and Responsibility to Touro College and Community (Service). As the Practicum Coordinator, my Teacher Professional Practice identifies those aspects of a teacher’s responsibilities that have been documented through empirical studies and theoretical research as promoting improved student learning. In the framework, the complex activity of teaching is divided into the seven New York State Annual Professional Performance Review (APPR) Standards for teacher evaluation that are clustered into four domains of teaching responsibility (as framed in the Teachscape Danielson Rubric approved by New York State). I strive to inspire students to be creative and to model the love of lifelong learning by inculcating the habits and attitudes that create agile mindsets. 21st-century education extends well beyond the classroom and incorporates online learning technologies for L2 language acquisition and current global trends in teaching English as a Second Language. I participate fully in the larger world of TESOL academic discipline as elected Vice President and Chair Elect for the New York State, NYSTESOL organization, for the 2021 conference. Ongoing research, expressed in scholarly contributions to the advancement of knowledge is demonstrated through publications (articles in Education Update), presentations, and participation in academic conferences, blogging, and other scholarly activities, including public performances and exhibitions at conferences and workshops. Of particular interest to me are The Blockchain of Things and its implications for Higher Education; Current Global Trends in TESOL; Developing Materials and Resources in Teaching English; E-learning & Micro-Methodology in TESOL; E-Resources Discovery and Analysis; and Language Acquisition and the Oculus Rift in VR.

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