A virtual poster presentation with a focus on epistic game theory
Online, web-based virtual classroom environments, populated with student avatars, use simulation-based learning to increase teacher candidates’ understanding of the educational needs of diverse learners. The student avatars in simulations are controlled by artificial emotional intelligence software. As intensive web applications, these environments can provide a safe, risk-free virtual space to explore a range of teaching strategies, while offering immediate feedback as a training tool for teacher candidates during interrupted practicum experiences, fully online pedagogy courses and virtual fieldwork experiences.
Keywords: Simulation-Based Learning, Virtual Reality, Artificial Intelligence, Epistic Game Theory, Virtual Teacher Practicum
For whom: Twenty-Seventh International Conference on Learning July 13 – 15, 2020 Universitat de València – Facultat de Magisteri, Av. dels Tarongers, 4, València, Spain