Minecraft, World of Warcraft, Virtual Learning, and Reality

ObenThe last few weeks I spend taking care of my mother, traveling on occasion and exploring virtual worlds and their possibilities in the teaching profession. The goal of the course was to expose us, a group of students at Marlboro College for Graduate and Professional Studies to the relevance of virtual worlds for real-world learning environments.

I would love to say that I aced this course, that it came naturally, that I felt “like a fish in water.”  Nope, this idealized view of myself never materialized.  Instead, I learned how to be humble, ask for help, call 13-year olds on Skype in the US to get lessons on Minecraft mining, called a neighbor’s son to reconfigure my mother’s antiquated router system, and watched hours upon hours of youtube tutorials.

In addition, I WhatsApped my son in Japan to go through the finer points in mining, creating gold, creating signs, power boosts and cry about a dog who drowned in Minecraft. Our mother-son relationship benefitted greatly from this reversed dynamic. Before the course, I saw absolutely no use for his time on the computer watching endless “weird” legos move. However,  in his apps and Skype lessons the amount of detail orientation and real-time work which goes into mining, creating every item through combining different materials, and creating complex structures one forth.  For every question, my son had an online tutorial ready to guide me.  He wrote pages of commands and emailed them for me to try.  I got advice from his friends on “super awesome structures” complete with more tutorials via email. More than that, the collective teen posse cautioned me to “keep totally to the letter of the tutorials”.  All this from a group that never takes a book and reads it from front to back, a group which seems completely laisser faire when it comes to spelling, etc.  I had entered an alternate universe where I became the learner who climbed the mountain….

Only after entering the World of Warcraft did I completely realize how deeply connected these kids are through their online gaming.  They quest together, they form complex teams with characters completing each other’s strengths and weaknesses, they problem solve, read and analyze detailed notecards. Before this course, these were realms I had no access to. Now, I understand the process, time commitment, and mindset much better.

There are definitely uses for Minecraft, SL, WoW in the teaching profession.  However, the great challenge is for teachers to first master these realms and then fold this mastery into required subject activities which guide students not only within a virtual world but extend those activities into the real world.

 

 

 

 

 

Author: drcowinj

Education is our passport to the future, for tomorrow belongs only to the people who prepare for it today,” determined Malcolm X at the O.A.A.U.’s [Organization of Afro-American Unity] founding forum at the Audubon Ballroom. (June 28, 1964). (X, n.d.) Dr. Jasmin Bey Cowin a Fulbright Scholar completed the Education Policy Fellowship Program (EPFP™) at Columbia University, Teachers College. Dr. Cowin served as the President of the Rotary Club of New York and Assistant Governor for New York State; long-term Chair of the Rotary United Nations International Breakfast meetings; and works as an Assistant Professor at Touro College, Graduate School of Education. Dr. Cowin has over twenty-five years of experience as an educator, tech innovator, entrepreneur, and institutional leader with a focus on equity and access to digital literacy and education in the Sub-Saharan Africa region. Her extensive background in education, administration, not-for-profit leadership, entrepreneurial spirit, and technology innovation provide her with unique skills and vertical networks locally and globally. Dr. Cowin participates fully in the larger world of TESOL academic discipline as elected Vice President and Chair-Elect for the New York State, NYS TESOL organization, for the 2021 conference. Ongoing research, expressed in scholarly contributions to the advancement of knowledge is demonstrated through publications, presentations, and participation in academic conferences, blogging, and other scholarly activities, including public performances and exhibitions at conferences and workshops. Of particular interest to her are The Blockchain of Things and its implications for Higher Education; Current Global Trends in TESOL; Developing Materials and Resources in Teaching English; E-learning; Micro and Macro-Methodologies in TESOL; E-Resources Discovery and Analysis; and Language Acquisition and the Oculus Rift in VR.

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