Portcrash – a Digital Learning Enviroment

Maike Niemeier, the founder of Portcrash, believes that for effective learning children need to form an emotional and physical bond with real-life elements; teaching only digitally would be to abstract. This is why Portcrash is combining digital and analog content and aiming at bridging the gap between traditional childhood education and digital media. Through storytelling and gamification centered around the feisty intergalactic pirate girl Cap’n Portcrash and her crew, children can explore art, physics, chemistry, coding, math, and music in their spare time.

Maike is the creative mind behind Cap’n Portcrash and her crazy crew of pirates. She’s the one who creates the stories, thinks up the extraordinarily long words and wields the paintbrushes and pens. With twenty years of experience in elementary music pedagogy and instrumental teaching, together with her studies of Art and Music Pedagogy at Bielefeld University, she has a firm foundation for offering you a cool learning system.

Maike founded her own school of Art and Music ten years ago while she was still a student, and teaches children, teens and adults. She and her colleagues have run  projects in preschools and schools at all levels, with everything from small groups to entire schools of up to 400 children. She has also been teaching music at a secondary school, the Städtisches Gymnasium in Petershagen, for two years. Her father was an elementary school principal, so she’s well versed in formal education systems and knows what’s important to teachers.

PortCrash

Portcrash is her second company, and she runs it parallel to her music school. It uses books which feature QR-coded links to browse games, experiments, and additional materials to educate children in a playful, humorous way while being based on pedagogic principles. Design, haptics, and audio are tailored to provide children with the conditions they need to improve their focus and to strengthen effective learning.

 

 

The EdTech startup was founded late 2017 with the aim to make education fun for students, teachers, and parents alike. Alongside the educational games, the Portcrash engineering team also created a licensing system for educators: ‘Rock the Boat with Cap’n Portcrash’.

Apps – all themed around Cap’n Portcrash and her piratey pals – take children age four and up on a crazy, adventurous journey into distant galaxies and steer them towards the learning objectives. According to the website “The apps are based on our scientifically-underpinned learning system; that ensures an optimal learning environment.”

Source & Image: Portcrash UG & Co. KG

Portcrash Website

 

Author: drcowinj

Education is our passport to the future, for tomorrow belongs only to the people who prepare for it today,” determined Malcolm X at the O.A.A.U.’s [Organization of Afro-American Unity] founding forum at the Audubon Ballroom. (June 28, 1964). (X, n.d.) Dr. Jasmin Bey Cowin a Fulbright Scholar, SIT Graduate, completed the Education Policy Fellowship Program (EPFP™) at Columbia University, Teachers College. Dr. Cowin served as the President of the Rotary Club of New York and Assistant Governor for New York State; long-term Chair of the Rotary United Nations International Breakfast meetings; and works as an Assistant Professor at Touro College, Graduate School of Education. Dr. Cowin has over twenty-five years of experience as an educator, tech innovator, entrepreneur, and institutional leader with a focus on equity and access to digital literacy and education in the Sub-Saharan Africa region. Her extensive background in education, administration, not-for-profit leadership, entrepreneurial spirit, and technology innovation provide her with unique skills and vertical networks locally and globally. Dr. Cowin participates fully in the larger world of TESOL academic discipline as elected Vice President and Chair-Elect for the New York State, NYS TESOL organization, for the 2021 conference. Ongoing research, expressed in scholarly contributions to the advancement of knowledge is demonstrated through publications, presentations, and participation in academic conferences, blogging, and other scholarly activities, including public performances and exhibitions at conferences and workshops. Of particular interest to her are The Blockchain of Things and its implications for Higher Education; Current Global Trends in TESOL; Developing Materials and Resources in Teaching English; E-learning; Micro and Macro-Methodologies in TESOL; E-Resources Discovery and Analysis; and Language Acquisition and the Oculus Rift in VR.

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